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Change Log

2.2

  • 8.7, 9.1, 9.2, 9.46, 9.56, 9.6 support
  • Support for compressed OTBM maps (.otgz)
  • Better OpenGL initialization (might fix crashes on some systems)
  • Now loads client versions entirely from files, new client versions can be added without editor update.
  • Settings are now saved when closing the preferences pane rather than just during shutdown.
  • Added "Jump to Item" dialog (only jumps to RAW)
  • Added "Replace Item" dialog.
  • Added "Doodad Eraser only deletes same doodad type" option.
  • Fixed some implicit hotkeys.
  • Can now cycle tabs forwards and backwards by holding shift.
  • Large terrain palette icons are now the default.
  • Added "Copy Position" to right click to copy the position as a lua table, also works for areas.
  • Proper support for OTBMv4 (revscriptsys) map saving/loading
  • Improved Item Properties dialog for revscriptsys maps (doesn't save etc. still though, so quite useless for now)
  • Fixed several formatting bugs in dialogs.
  • Fixed not being able to open 9.20 maps.
  • Fixed sprite cache not being flushed when reloading sprites / changing versions (could cause the wrong graphic to show up)
  • Extensions now load for versions after 8.6.
  • Now loads extensions from %APPDATA%/Roaming, you can access the extensions folder easily from Start -> Programs -> Remere's Map Editor.
  • Removed advanced graphics settings from preferences.
  • Lots of minor UI tweaks.

2.1

  • Support for the newer version of the 8.6 OTB.
  • Loads later dat/spr versions by default.
  • Fixed crashes relating to importing maps and undo.
  • Fixed a few spelling mistakes.
  • Fixed an issue with undo and house exits.

2.0

Changed version scheme, 2.0 is the "logical" 1.2.0

  • You can now configure the cursor color in the editor (check Preferences).
  • Added 8.60 support.
  • Added "Remove Unreachable Items" option to the editor, will remove all tiles that cannot be seen by players.
  • You can now select the directory where screenshots will be saved, also the screenshot hotkey is now configureable.
  • Optimizations to the editor's allocation strategy, should be slightly faster now. Also it should use slightly less memory (especially the Undo queue).
  • Fixed a few memory leaks (nothing serious).
  • Fixed bug with doodad previews / dragging shadow not being rendered.
  • Editor now loads clients.xml from executable directory if it's not found in AppData.
  • Added linux installation scripts for Ubuntu.
  • Remove item by ID / Remove Corpses now properly clears the action queue.
  • RAW Brush now remove __all__ items with the same toporder from a tile if RAW_LIKE_SIMONE is on (before it only removed one item).
  • Advanced Graphics pane should now display correctly in Windows 7.
  • Clicking an icon in the palette now brings keyboard focus to the palette.
  • Fixed "Highlight Items" only highlighting the ground item on tiles, also, a gradual progression will be shown (darker color when there are more items on a tile).
  • The "Do you want to recover your lost map" dialog now accepts no as an answer.
  • Moving tiles to an empty area will now borderize properly.
  • Added an option to show a grid above the map.
  • Added an option to view a box that represents the ingame visibility.
  • You can now configure where screenshots are saved.

1.1.11

  • Better Linux support, uses ~/.rme/ folder for configuration.
  • Loads client data file IDs from an XML file, next version will update this file automatically.
  • Fixed bug under Linux where you could not switch floor using the hotkeys.
  • Editor now uses the correct 8.54 OTB, it will ask you to convert your map to the proper format the first time you load a bad 8.54 map.
  • Rectangle around current view in minimap.

1.1.10

  • Crash fixes when using custom sprites.
  • 8.52 and 8.54 support.
  • You can now select both map version and client version in the Map Properties dialog.
  • Support for removing items by ID, and removing all corpses on the map.
  • OTBM4 support (revscriptsys maps)
  • Fixed H selecting the Creature palette instead of the house palette.
  • Other minor fixes.

1.1.9

  • Added map cleanup options (removes all invalid items)
  • Go to position now works correctly for floors 8.
  • Fixed two crash bugs.
  • Fixed search for unique.
  • NPCs are now imported by file name instead of actual name, means there should be no more issues with that.
  • Added support for 8.50b.

1.1.8

  • Item choice dialog (in containers) can now choose any pickup-able item using a find item dialog.
  • You can now flag houses as guildhalls.
  • 8.5 support, there are no material files yet.
  • 7.4 support, there are no data files for this version, you need to make them on your own.
  • You can now select "Don't check file signatures" in the client version dialog, to be able to load custom / new version.
  • Find item dialog now accepts pageup/pagedown to scroll.
  • Default values for the "Go to position" dialog.
  • Fixed bug where changing map version would not work properly.
  • Fixed depots not working in 7.6.
  • You can now drag RAW brushes.
  • You can now drag optional border brushes.

1.1.7

  • Fixed crash when exporting minimap.
  • Fixed two crashes that occured when starting the editor.

1.1.6

  • Fixed a crash with the waypoint palette.
  • Fixed some other issues with the waypoint palette (not updating properly etc.)
  • Fixed bug with menus not loading properly.
  • Added all 8.4 creatures.
  • Added the 8.4 extension by Xenios.

1.1.5

  • Waypoint palette is now enabled by default. Hotkeys no longer fires in the text fields.
  • Waypoint are now imported when using "Import Map"
  • You can now have multiple palettes open.
  • You can now configure hotkeys and the layout of the menu through the file menubar.xml in the data folder.
  • Editor now makes temporary backups of the map while saving, and they can be recovered the next time the editor starts (if it crashed).
  • Goto Position dialog.
  • Fixed crash related to houses.
  • Improved some dialogs.
  • Fixed bug with recent files sometimes loading the wrong file.

1.1.4

  • Fixed bug that caused maps to be saved in invalid format for version pre-8.4
  • Fixed a bug with the menus not updating (causing crashes)
  • Better sorting of the RAW palette, by Marcotimmers

1.1.3

  • 8.4 support!
  • Fixed 7.6 data files.
  • Fixed bug with floor menu not updating.
  • Fixed bug where editor would take "Cancel" as "No" in the "are you sure" dialog.
  • Fixed a few minor bugs...

1.1.2

  • Undraw now works for doodad brush (same as using the eraser)
  • Eraser now finally works.
  • Fixed crash when pasting without having cut/copied anything.
  • Optimizations to rendering.
  • Fixed bug where you could have an area selected in drawing mode.
  • Fixed crash with selection.
  • Jump to Brush now sorts RAW brushes by item ID, not name.
  • Improved unique search.
  • Fixed corruption of towns when bringing up the map statistics screen.
  • Deleting/Cutting tiles now causes border refresh.
  • Fixed crash when selecting a tool brush, switching to another palette, entering/exiting prefrences and then clicking Q.

1.1.1

  • Opening a map through explorer now opens it in a new tab (instead of a new window). Configureable through settings.
  • Window now flashes when loading completes.
  • Fixed bug where the entire editor window would refresh while drawing.
  • Editor should now crash less when downgrading a map containing new items.
  • The editor no longer crashes when clicking on the minimap without a map open.
  • Redo now works correctly when used repeatedly.
  • Fixed the eraser brush.
  • Fixed house palette not updating properly when closing a tab (causing a crash).
  • Fixed bug with menus not updating.
  • Fixed bug with changing palette background color.

1.1.0

Major version release thanks to the addition of the awesome...

  • Tabs, yes tabs. You can now view multiple maps at the same time, and copy/paste between them.
  • Fixed bug that prevented the "Goto Destination" from displaying.
  • Fixed bug that would cause 8.11 maps as being treated as "not-supported"
  • The editor can now load 8.31 data files (still no change in format between 8.20 and 8.30).
  • Added "Highlight Items" option to the view menu.
  • "Out of memory" error should now be correctly displayed when exporting minimap.
  • Multiple bug and crash-fixes.

1.0.8

  • Fixed a bug where the editor would crash when right clicking on rotatable items.

1.0.7

  • Tibia Client 8.22 support.
  • Experimental Tibia Client 7.6 support!
  • Added "Goto Destination" for teleports.
  • House Palette should now look correct without having to resize it.
  • Hitting Enter while the Result Window is focused no longer closes the editor.
  • You can now change properties of a border item without having to turn off automagic.
  • Fixed a bug with the about window ;)
  • Fixed bug with the "Use large house size icons" & "Use large terrain tools" settings.

1.0.6

  • Fixed bug when converting from 8.00 to a higher version.
  • Fixed border bug with inner zilch border.
  • Fixed some errors in the materials file.
  • Added a few new doodads.
  • Added the "smithing" extension by Sadza.
  • Fixed coloring issue in the about menu.
  • Fixed bug with house palette not updating during map conversion
  • Fixed bug where "automagic" checkbox was inversed.

1.0.5

  • You can now reload the data files easily by tapping F5
  • Export minimap no longer resizes the main map
  • Editor no longer crashes while loading/saving under certain circumstances.
  • Editor should no longer display an improper error message when failing to load a map.
  • Support for client version 8.20/8.21, OTB 3 and OTBM 1
  • Editor can now load both 8.10 and 8.11 data files for version 8.10.
  • Palette completely recoded, editor should now load alot faster. Also added more configuration properties to the palette.
  • Hotkeys are now working when the palette has focus.
  • Fixes to certain border intersection.
  • Another massive update to the materials file.
  • Added user made extensions by Uforoid, Bobany, Heer Karel and others (?)
  • Fixed selection bug that made you unable to select 1 vertical line.
  • Fixed bug with the minimap that made it show the wrong part of the map if it wasn't evenly dimensioned.
  • Fixed a bug where "on_blocking" brushes would be placed on empty tiles.
  • Jump To Item/Brush dialog now displays images of the items you are searching for.
  • You can now press Q to jump to the previous brush.
  • You can now double click to open the Properties window.
  • You can no longer continue playing the games after you've lost.
  • Fixed coloring of the worm in snake, it is now a much brighter hue.
  • Fixed bug where the title would not update under wxGTK (Linux)
  • Improved doodad loading warning messages
  • Added the "clear_optional_borders" attribute to doodad brushes.
  • Fixed crash bug with "Recent Files"
  • Find Item is no longer enabled when you have no map loaded.
  • Map Conversion is now several thousand times faster.
  • Spawn Radius is saved when closing the editor.
  • "Select Creature" is now working properly.
  • Editor no longer crashes when exporting a very large minimap (it displays an error instead)
  • Added an update checker to the editor for future versions.
  • Custom Monsters are now stored in the Application Data directory under Windows or ./data/user under Linux, so the original files are not cluttered with custom monsters.
  • USE_MEMCACHED_SPRITES is now FALSE by default, editor will force this setting when loaded for the first time. Should reduce memory usage by 40-60 MB.
  • Fixed a bug where the screen would go black when converting the map to another version.
  • Fixed a bug that crashed the map editor when exporting a map.

1.0.4

  • Installer now checks if .NET 2.0 is installed.
  • Unicode support. Should now work under Ubuntu "out of the box" (wxWidgets Unicode is standard AFAIK)
  • Added a Recent files menu.
  • You can now search for items using CTRL+F (Show Spawns moved to S)
  • You can now search for any brush using the Jump to Item menu, you can switch between searching for brushes/items using CTRL+J
  • Improvements to all dialogs, they should now have more appropriate sizes.
  • Editor no longer incorrectly treats files as "pre 7.6"
  • Brushes now render correctly when "Show Only Colors" is enabled
  • Eraser is now visible when using a circular brush
  • Minimap checkbox now reflects whether the minimap is displayed or not
  • Town IDs now start at 1
  • Rune charges are now saved
  • Items no longer display in "Others" if they're present in another category
  • Copy & Cut now handles spawns/creatures
  • You can now set the data directory to point to another directory (mainly useful for debugging)
  • Rerandomizing the entire map should no longer reset stairs etc.
  • Creature palette is now sorted by name.
  • Creature palette should now update correctly when importing monsters and NPCs.

1.0.3

  • Installer now available for windows
  • Dockable windows added
  • Window size and layout is saved between sessions
  • Bug with spawns not loading when on another volume than the working directory fixed
  • Improvments to materials, including some user-made extensions.
  • Special items (459, 460) are now hidden when taking screenshots
  • House exits are hidden when "show houses" is unchecked
  • Top order now works correctly for items (items display in-editor as ingame)
  • RAW brushes now works like in SimOne's editor (doesn't allow more than 1 item with toporder 2 on a tile), can be configured in settings
  • Fixed bug with minimap colors (when exporting)
  • Optmizations to map saving, should be up to 5 times faster!
  • Fixed crash bugs with not having a version loaded.
  • Wall items are now placed in the proper order on a tile (Mainly relevant to trails, which will now be ABOVE rocks)
  • Fixed some strange options in dialogs & reduced the amount of errors when not loading any version.
  • Configuration file can now be stored locally instead of in the registry under Windows. Create an empty rme.cfg file in the installation directory and the editor will save settings there from then on.

1.0.2

  • Minimap window added
  • "Randomize map" & "Randomize selection" no longer removes aid/uid
  • If a creature is outside the spawn radius when loaded, a new spawn will be created
  • Editor now supports both 8.1 & 8.0, you can switch using the Map Properties menu
  • You can now switch the function of the center and right mouse buttons
  • Improvements to materials, added jungle doodads, included some of Dark Master's & Devil Boy's extensions...
  • Added an "untouchable" classification for walls, these will not be re-randomized
  • When removing a door the tile below will now be "wallized".
  • "Others" and "NPCs" tilesets will now always display
  • Item 459 & 460 renders correctly now.
  • Fixed a crashbug with "Select Creature"
  • The House Palette sizebar now works correctly.
  • Most doodad brushes will now not place themselves on one tile two times, you can overrule this behaviour by holding down ALT or change on_duplicate in the materials file
  • You can now "replace draw" with ground brushes, hold down ALT and drag, you will only replace tiles of the same type as the one you started drawing on.

1.0.1

  • Stackables are now placed with default count 1, not 255
  • You can no longer give runes more than 250 charges
  • Less warnings when loading 8.1 files
  • Editor does not crash when extension directory is unavailable
  • Source updated to work with x64 (Thanks mips_act)
  • Materials Extensions are now available!
  • New file structure
  • You can inverse mouse movement in the settings menu
  • You can now change brushsize using ALT+mousewheel or '' and ']'
  • Alternate keyboard shortcuts for some stuff
  • A floor menu
  • Editor will now create screenshot directory if it doesn't exist
  • Improvments to load bar
  • You can now rotate items using the right-click menu.
  • Editor will now properly warn for non-8.0 .dat/.spr
  • Brushes that are not in the palette will no longer display as choices when right clicking
  • README & COPYING are now .txt files so they're easier to read
  • Jump to item will now scroll to the selected item (Credits to SimOne :)
  • Cleaned up materials loading code
  • Turning on/off autobordering is now only A, not CTRL+A
  • Better about dialog
  • The OK button in the "Jump to item" dialog now actually works
  • Screenshot directory is now created if it doesn't exist
  • The editor will no longer save incorrect -spawn & -house files for newly-created maps
  • Better display of warnings from the materials file
  • Jump to item now doesn't just end up in the creature palette
  • Brushes that are not displayed in the palette are no longer available as options when right-clicking
  • The editor will no longer ask about saving automaticly created maps