Compiling

#35 - (61) +

Q: What libraries does the editor require?
A: The editor is dependent upon the following libraries (and their respective dependencies):
  • wxWidgets 2.8.6+
  • libxml2
  • OpenGL

#34 - (41) +

Q: How can I get the source code of the editor?
A: You can either download the source code package from this site or get it from sourceforge using a SVN client such as Tortoise SVN.

Checkout using the URL https://rme.svn.sourceforge.net/svnroot/rme rme


#37 - (35) +

Q: What compiler should I use?
A: It is highly recommended that you use Visual Studio 2008, which can be downloaded here (Make sure to pick the C++ version).

#36 - (34) +

Q: How do I compile wxWidgets? (Windows)
A: Follow the tutorial here.

There is one thing you must change though. Between steps 5 and 6, open your wxWidgets directory, browse to include\wx\msw\setup.h and change:

#define wxUSE_GLCANVAS 0

to

#define wxUSE_GLCANVAS 1